Players — Game #16

Assign each major power to a seat, and set each seat’s bid (rule 24.1.2 victory-point handicap). Players are abstract for now — switch between them on the game page with ?as=<seat>.

Powers

Each power is controlled by exactly one seat.

Commonwealth
Germany
USSR

Bids

A whole number from 0 to 99. Every seat must hold at least one power.

Seat 1 Germany
Seat 2 Commonwealth, USSR

This locks in seating, enters set-up, and builds the force pools.

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