- Scenario
- Players
- Options
Choose a scenario
Pick the campaign you want to play. You’ll set the number of players and options next.
Victory in the West
24.2.1Germany launches the May 1940 western offensive against France and the Low Countries. The Wehrmacht must conquer France before the Allies stabilise; the Allied player races to hold the Channel coast and the BEF. Short, intense, one-map.
Barbarossa
24.2.2The opening months of the German invasion of the Soviet Union. Germany has to break the Red Army before winter sets in and Soviet reinforcements arrive in strength. Classic Eastern-Front blitz on the Eastern Europe map.
Fortress Europa
24.2.3The Allied liberation of Western Europe from late 1940 onward. The Anglo-American player must build up forces in Britain, mount the cross-channel invasion, and drive into Germany while holding the strategic-bombing campaign. Solo Western Front campaign on the WE map.
Battle of the Titans
24.2.4The full Eastern Front from Barbarossa through to the fall of Berlin. Long Russo-German duel on the Eastern Europe map — Germany pushes east, the USSR absorbs and counters back to the Oder.
Fascist Tide
24.3.1Europe + Mediterranean theatre from the outbreak of war to the German collapse. Adds the Mediterranean and North African dimension to the European struggle, including the Italian entry and the desert campaign.
Day of Infamy
24.3.2The Pacific war from Pearl Harbor to the Japanese surrender. The Asian and Pacific maps host the Japanese strike south, the US carrier counter-offensive, and the island-hopping campaign across the central Pacific.
Mare Nostrum
24.3.3The Mediterranean theatre from Italy's entry into the war to the Anzio landings. Focuses on the Italian / North African / Balkan campaigns; the Western and Eastern Front are abstracted at the edges.
Guadalcanal
24.3.4The Solomons campaign — the first major US Pacific counter-attack. Tight, carrier-heavy struggle in the southern Pacific where both sides have limited supply and reinforcement.
Rising Sun
24.3.5The full Japanese war in Asia and the Pacific, beginning with the Marco Polo Bridge incident. Covers the second Sino-Japanese war, the strike south, and the Allied roll-back to the home islands.
Missed the Bus
24.4.1Full four-map global war starting from the fall of France in 1940. Italy is in but the USSR and US are not yet — the Axis player must exploit the early window before the great powers join.
Drang nach Osten
24.4.2Full four-map global war from Barbarossa onward. The European war is in full swing; Japan is poised to strike south, and the US is on the verge of entry. Centred on the Russo-German clash.
Waking giant
24.4.3Full four-map global war from Pearl Harbor — all the great powers are committed. Two-theatre Axis vs three-theatre Allies on the global map.
Brute force
24.4.4Full four-map global war from the turning-point mid-1942 onward. Allied industrial mobilisation is online; Axis is at maximum extension. Focused on the late-war pushback to the home islands and Berlin.
Darkness before the dawn
24.4.5Full four-map global war from mid-1943 — Italy is falling, the Eastern Front is shifting west, and the Allies are preparing for invasion. Shortened campaign focused on the final two years of war.
Decline and fall
24.4.6The final year of the war on the global four-map. D-Day has happened; the Soviets are inside Poland; Japan is besieged. Last-year sprint to determine the final Allied posture.
Global war
24.4.7The full World War II from the German invasion of Poland to the Japanese surrender — the canonical WiF global campaign on all four maps. Six years of strategic play covering every front, every major power, and every theatre.
6 further campaigns (Days of Decision / America in Flames / Patton in Flames) need expansion data not yet in the engine, so they’re hidden for now.