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| Scenario | GlobalWar (game #11) |
| Turn | Sep/Oct 1939 (turn 5) |
| Stage | Pre-init |
| Initiative | Axis · track: Axis +2 |
| Weather roll | 1 |
| Players | 2 |
| Options |
57 optional rules in play
- 1 Scandanavian map (AsA)
- 2 Divisions (DiF)
- 3 Artillery (DiF)
- 4 Planes in Flames units (PiF)
- 5 Ships in Flames units (SiF)
- 6 Cruisers in Flames units (CLiF)
- 7 Convoys in Flames units (CoiF)
- 8 Aircraft abilities
- 9 Pacific & Asian ZOCs
- 10 Surprised ZoCs
- 11 Limited overseas supply
- 12 Limited access across straits
- 13 HQ supply and support
- 14 Supply units (DiF)
- 15 Winterised movement
- 16 Dynamic naval movement
- 17 In the presence of the enemy
- 18 Rough seas
- 19 Task force markers (SiF)
- 20 SCS transport (DiF)
- 21 Transport defence (AiF & PatiF)
- 22 Air-sea search
- 23 Screening
- 24 V-weapons and A-bombs (PiF)
- 25 Railway movement bonus
- 26 Fractional odds
- 27 2die10 Land combat results table
- 28 Spotting fleets
- 29 Variable reorganisation costs
- 30 Saving & spending oil (TiF)
- 31 Saving build points & disbanding units (TiF)
- 32 Building and destroying facilities
- 33 Printed factory, rail & oil destruction and repair
- 34 Minimum and maximum impulses
- 35 Isolated reorganisation
- 36 Cadre
- 37 Building foreign aircraft
- 38 Building ahead
- 39 Gearing limits
- 41 Intelligence (KiF)
- 42 Major Power political restrictions
- 43 En-route aircraft interception
- 44 Bounce combat
- 45 Carrier plane units (CVPiF)
- 46 Pilots (PiF)
- 47 Flying bombs (PiF)
- 48 Kamikazes
- 49 Offensive points
- 50 Ukraine (TiF)
- 51 Frogmen (SiF)
- 52 Guards Banner Armies (DiF)
- 53 Siberians (TiF)
- 54 Territorials (TiF)
- 55 City based volunteers (AiF & TiF)
- 58 Service Squadrons (SiF)
- 59 Warlords (TiF)
- 60 Partisan HQs
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